Status Updates: - Alex and Yulia are working on the decison tree code and a logparser -Yulia found a system on sourceforge that works well for allowing human control of the players, but is having issues compiling it because it's using an older gtk version - Chani and Patrick are working on implementing the meta-action idea we were talking about in the last meeting the action class can support multi-tick actions now - Ioana is working on implementing a neck rotatation algorithm similar to the one the Java client is using -also made some changes to the debug gui Other issues: do we still think it wise to branch and compete? or shall we just keep large things on their own branch (like dt stuff) i don't think i will be able to compete much soon I think things are too interdependent, not sure if it makes sense to compete if a client starts with -g but the server won't let him be goalie (because another goalie started and died) then he just won't play. nothing shows up